/*
 * Copyright (c) 2012 Joe Kopena <tjkopena@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package com.rocketshipgames.haxe.game;

import com.rocketshipgames.haxe.World;

import com.rocketshipgames.haxe.gfx.GameSpriteContainer;
import com.rocketshipgames.haxe.physics.CollisionContainer;
import com.rocketshipgames.haxe.World;
import com.rocketshipgames.haxe.text.TextReceiver;
import com.rocketshipgames.haxe.sfx.SoundEffectGroup;

interface GameEventsFactory
{

  public function demultiplexWorld(world:String):World;

  public function demultiplexGameSpriteContainer
    (container:String):GameSpriteContainer;

  public function demultiplexCollisionContainer
    (container:String):CollisionContainer;

  public function demultiplexSoundEffectGroup
    (group:String):SoundEffectGroup;

  public function demultiplexText(channel:String):TextReceiver;

  public function getCollisionClassMap():Hash<Int>;

  public function generateEvent(name:String,
                                params:Hash<String>,
                                text:String):GameEvent;

  // end GameEventsFactory
}
